Poly Road in its Early Access Stage


I made a game in 24 hours. Not my proudest creation, but it's functional. It's a high speed dodge-the-objects game, and now that the 24 hour challenge is over, I'm not sure if I want to continue with this. 

If I do, the first thing I would do is increase the map length and add a Highscore system, if I ever work on it again. After learning a bit more about the Unity Engine, I went on to my Deadline project. I've had this game released on Game Jolt and I thought I might as well put it out here too. It's been sitting in my files for months, and if I don't have a motivation to continue with it, I'm probably going to delete it.

Anyways, it's complete enough to be playable, and not so many bugs that its not fun. Its enjoyable for the good 5-10 minutes until you figure out the map and make it to the end where 50% of the time you flip over. Try it, if you have nothing else to do with life. I mean, what else are you ganna do? Watch sum dank epik memes?

Files

Poly Road v26.zip 19 MB
Jun 26, 2018

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